#pragma once
#include "Model3D.h"


struct BoundingBox
  { 
    double m_max_x;
    double m_max_y;
    double m_max_z;
    double m_min_x;
    double m_min_y;
    double m_min_z;
  };

HSMODEL_API BoundingBox CalculateBoundingBox(const Model3D& i_model);